1
Aido Wedo / Basic Information
« Last post by Incendi on May 31, 2018, 02:06:08 am »Aido Wedo
Area: La Chute D'eau De L'ancients
Directions: From beginning of the area:
Align of Mob: Devout
Aggressive: No
Multi-Allowed: Not Tested.
Tunneled: Not Relevant
Characters Needed: Minimum 2 people (more challenging). 3 nasr fighters work well.
Spells Needed: everything, elemental shields.
Spelldowns: As many as possible, swordbait, funnel
Other Requirements: Use an Ice Girth. Do no void or quit unless you want to return to the beginning of the area. Make a macro or trigger (Aido Wedo snorts in disgust at your weakness) so that when she transports you to the maze, you speedwalk: n, sw, e, w, stand, w, sw, d. You can heal up in this room. Aido is north. Go back in as soon as possible.
Attacks: Melee, Flamestrike, gouge, 400-600hp room program, she can send you back into the maze.
Strategy/Notes: Have one person spell it down with a cleric/nephandi whilst two people are tanking Aido. Then switch to a nasr fighter and kill her. Rescue each other, starting in defensive style (to allow tank to go evasive if necessary).
Recalling: Aido's room. Void/quit, relog, sw.
Equipment:
Sometimes pops one of the following:
Area: La Chute D'eau De L'ancients
Directions: From beginning of the area:
- Stage 1- n/open darkness/4e/open rockdoor/*fly*/3d. With Thieves, prepare to kill the Loas (Mobs with keys). Log off support characters here.
- Stage 2- Wimpy 0, be in aggressive style. Southwest is the first Loa named Raga who gasses every round (200hp), nonmagic or magic piercers work, he stuns and has fireshield. When Raga is dead, loot corpse, unlock se, drop key, open se.
- Stage 3- Southeast is Kaga the second Loa in a room where you can talk. The room has a prog that damages 100hp on everyone in every few ticks. He disarms and has iceshield. Only nonmagic piercing hits. The key is a pop, be prepared to wait a repop or two. If key doesn't pop, log storages and other fighters off in this room. When Kaga is dead, loot corpse, unlock panel, drop key, open panel, up, *fly* (or DT), east, open se.
- Stage 4- Southeast is Maga the third Loa who disarms and has shockshield. Magic piercers only hit it. The exit door is not locked, however Maga does pop a key. When Maga dies, loot corpse, unlock ne, drop key, open ne, ne. Bring all characters here as this is the preparation room, you can log chars here.
- Stage 5- Down is the maze and the room where Aido transports you during the fight. You cannot log off in that room. Directions to before Aido are: n, sw, e, w, stand, w, sw, d. If you get lost, simply track Aido. North is Aido. FIGHT
Align of Mob: Devout
Aggressive: No
Multi-Allowed: Not Tested.
Tunneled: Not Relevant
Characters Needed: Minimum 2 people (more challenging). 3 nasr fighters work well.
Spells Needed: everything, elemental shields.
Spelldowns: As many as possible, swordbait, funnel
Other Requirements: Use an Ice Girth. Do no void or quit unless you want to return to the beginning of the area. Make a macro or trigger (Aido Wedo snorts in disgust at your weakness) so that when she transports you to the maze, you speedwalk: n, sw, e, w, stand, w, sw, d. You can heal up in this room. Aido is north. Go back in as soon as possible.
Attacks: Melee, Flamestrike, gouge, 400-600hp room program, she can send you back into the maze.
Strategy/Notes: Have one person spell it down with a cleric/nephandi whilst two people are tanking Aido. Then switch to a nasr fighter and kill her. Rescue each other, starting in defensive style (to allow tank to go evasive if necessary).
Recalling: Aido's room. Void/quit, relog, sw.
Equipment:
Quote
Object 'veve of flames' is infused with your magic...
It is a level 49 crushing weapon, weight 27.
Locations it can be worn: wield
Special properties: hum dark magic
Genres allowed: divinity shaman
Alignments allowed: good
This weapon has a gold value of 1000000.
Damage is 14 to 42 (average 28).
Affects hit roll by 11.
Affects intelligence by 1.
Affects hp by 60.
Affects mana by 80.
Affects damage roll by 11.
Quote
Object 'a fire crystal' is infused with your magic...
It is a level 49 armor, weight 4.
Locations it can be worn: ears
Special properties: none
Genres allowed: sorcerer fighter divinity shaman
Alignments allowed: good
This armor has a gold value of 5000.
Armor class is 13 of 12.
Affects damage roll by 3.
Affects hit roll by 3.
Affects mana by 20.
Affects strength by -2.
Affects hp by 20.
Sometimes pops one of the following:
Quote
Object 'la memoire des flammes' is infused with your magic...
It is a level 50 armor, weight 3.
Locations it can be worn: waist
Special properties: invis bless metal
Genres allowed: divinity shaman
Sexes allowed: male
Alignments allowed: good
This armor has a gold value of 500000.
Armor class is 20 of 20.
Affects wisdom by 2.
Affects hp by 30.
Affects mana by 50.
Affects damage roll by 4.
Affects hit roll by 3.
Quote
Object 'une chaine carbonis de metal' is infused with your magic...
It is a level 50 armor, weight 3.
Locations it can be worn: waist
Special properties: bless metal
Genres allowed: divinity shaman
Sexes allowed: female
Alignments allowed: good
This armor has a gold value of 500000.
Armor class is 20 of 20.
Affects wisdom by 2.
Affects mana by 50.
Affects hp by 30.
Affects hit roll by 3.
Affects damage roll by 4.